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Tools for story telling
Posted by Tony on 26th January 2009 at 14:58:35
In response to The game has changed posted by Tony on 18th November 2008 at 19:58:43
This weekend was supposed to be dedicated to a second refactoring of my pan-zoom animation tool to get rid of some horizontal shake when zooming, but I've spent much of it checking out other details including further clarifying the bifurcation of the Delta puffer discussed in the post below and ever more writing.

So before I break pan-zoom en route to fixing it, I thought I should at least post one example of a reaction found in one of several surveys of common collision outcomes, this one producing a p.16 oscillator unrelated to other oscillators commonly found in The Wild which follow the pattern of the ubiquitous p.8 in the opening frames of this animation, the resulting p.16 having more similarity to the prolific double diagonally symmetric seed that is formed in numerous ways including one diagonally symmetric collision which comes to dominate the growth of the diagonals in The Wild. (The seed for The Wild was a fortuitously mistaken close approximation of that seed.)
Collision between sym ship and p.8 oscillator produces symmetric p.16 oscilator
For the purposes of posting here, this animation is a quarter scale of the full HD animations pan-zoom. It utilises the likely colour scheme for all enlargements through 1:1 and likely for slightly reduced renderings. More reduced renderings are expected to use some compatible extension of these colors via the approach used in the on white renderings in the picture show subthread below.

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The game has changed - Tony 19:58:43 18-Nov-08
Eight newer sub-threads
Whoa - Tony 16:39:55 30-Jan-09
Tools for story telling - Tony 14:58:35 26-Jan-09
MargLyn: my Christmas present from The Wild - Tony 20:58:58 15-Feb-09
Animating a phase-dependent reaction - Tony 23:02:05 14-Feb-09
Another fortuitous choice - Tony 21:05:02 12-Jan-09
Three older sub-threads
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